00001 /* 00002 00003 Direction calculation from spectrum 00004 Copyright (C) 2000-2001 Jussi Laako 00005 00006 This program is free software; you can redistribute it and/or modify 00007 it under the terms of the GNU General Public License as published by 00008 the Free Software Foundation; either version 2 of the License, or 00009 (at your option) any later version. 00010 00011 This program is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 GNU General Public License for more details. 00015 00016 You should have received a copy of the GNU General Public License 00017 along with this program; if not, write to the Free Software 00018 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 00020 */ 00021 00022 00023 #include <stdio.h> 00024 #include <math.h> 00025 #include <float.h> 00026 00027 #include "SpectDir.hh" 00028 00029 00030 clSpectDir::clSpectDir () 00031 { 00032 lDirCount = 0; 00033 fpDirections = NULL; 00034 fPI = acos(-1.0); 00035 fHalfPI = asin(1.0); 00036 } 00037 00038 00039 clSpectDir::~clSpectDir () 00040 { 00041 } 00042 00043 00044 void clSpectDir::SetSensorSpacing (GDT fSpacing) 00045 { 00046 fSensorSpacing = fSpacing; 00047 } 00048 00049 00050 void clSpectDir::SetSoundSpeed (GDT fSoundSpeed) 00051 { 00052 fArrayFreq = fSoundSpeed / fSensorSpacing / 2; 00053 } 00054 00055 00056 GDT clSpectDir::GetDirection (GDT fFrequency, GDT fDPhase) 00057 { 00058 GDT fDf; 00059 GDT fDirection; 00060 00061 fDf = fArrayFreq / fFrequency; 00062 fDirection = fDf * (fDPhase / 2); 00063 return fDirection; 00064 } 00065 00066 00067 void clSpectDir::SetDirectionCount (long lCount) 00068 { 00069 lDirCount = lCount; 00070 fpDirections = (GDT *) DirBuf.Size(lDirCount * sizeof(GDT)); 00071 DSP.Zero(fpDirections, lDirCount); 00072 } 00073 00074 00075 void clSpectDir::SetDirection (GDT fFrequency, GDT fLevel, GDT fDPhase) 00076 { 00077 long lFreqIdx; 00078 GDT fDirection; 00079 GDT fDirRes; 00080 00081 fDirection = GetDirection(fFrequency, fDPhase); 00082 fDirRes = lDirCount / fPI; 00083 lFreqIdx = DSP.Round(fDirection * fDirRes) + lDirCount / 2; 00084 if (lFreqIdx >= 0l && lFreqIdx < lDirCount) 00085 fpDirections[lFreqIdx] += fLevel; 00086 } 00087 00088 00089 GDT *clSpectDir::GetDirections (GDT *fpDest) 00090 { 00091 if (fpDest != NULL) DSP.Scale01(fpDest, fpDirections, lDirCount); 00092 return fpDirections; 00093 } 00094 00095 00096 void clSpectDir::ResetDirections () 00097 { 00098 DSP.Zero(fpDirections, lDirCount); 00099 } 00100
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